Even after the loss of one of their own under mysterious circumstances, the team must go on, for if they do not, perhaps the Old Ones will rise again. The bizarre creatures they encountered earlier must have spawned from somewhere. A search leads to a strange green house in the middle of nowhere. Armed with dynamite, some guns, and their wits, the team moves in to destroy the hellspawn. Before they can level the structure, they must deal with its guardians.
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“Are you part of that… secret… thing… that’s been stirring the rumor mill?”
“That doesn’t exist. But yes.”
Gotta say, this second run was so much more fun than the first. There was just more action, more things to do, more variety, and generally more horror than the first letter.