A year prior, at the La Croix School for the Mystical Arts, an incident almost brought down the entire institution. Now, with all of the clues and overall research amassed, our favorite (unless they failed us) professors seek to uncover the deepest mysteries of La Croix, and to halt the progress of the Couriers as best they can.

Adam – Baxter Hardege
Kristi – Ursa Celeste
Greg – Taylor Kimpton
David – Necromov Anevosonatos (“Vas”)

Sometimes the solution to a problem is a much greater problem. Join the only group of professors to employ the super-secret-double-secret-teachers’-lounge-with-the-good-coffee as they engineer the best solution to the horrors they have unleashed upon the hidden mountains of Kansas.

Adam – Baxter Hardege
Kristi – Ursa Celeste
Greg – Taylor Kimpton
David – Necromov Anevosonatos (“Vas”)

The crew has uncovered the dark truth of the current regime, that THE CONSULTANT is not what she appears, and that it is up to them to save their at-risk school from her not-so-subtle machinations. What Byzantine methods will they employ? How will they stave off the woman who spearheads the conspiracy to ruin any chance they have at tenure? What the hell is wrong with the student body anyways?

Adam – Baxter Hardege
Kristi – Ursa Celeste
Greg – Taylor Kimpton
David – Necromov Anevosonatos (“Vas”)

“The La Croix School for the Mystical Arts is a perfect place to begin your magical education journey. We have a wonderful centralized location in the hidden mountains of Kansas, affordable tuition, and a welcoming learning environment that can help put you on the right path to fully utilizing your arcane prowess. Our Mystical Associates Programs are specifically designed for employing your gifts towards practical purposes as we know that family comes first.

La Croix: an arcane college that cares about family. Start here, go anywhere!”

Join our intrepid players as they attempt to save an at-risk magical school from forces beyond their ken.

Adam – Baxter Hardege
Kristi – Ursa Celeste
Greg – Taylor Kimpton
David – Necromov Anevosonatos (“Vas”)

The Small Folk at Top of the Rock have a plan to create an economy based on gambling and food crumbs. Before they open their casino, they need the help of an eccentric loner and then convince the other clans to buy into their gambling. How? Dance fighting, of course! Find out whose moves are the best in the campaign finale of Top of the Rock!

One of the Small Folk was captured by a bird! Flown far away from his name, Adrian must survive in the wilderness long enough for his comrades to mount a search and rescue effort to get him back.The journey will require crossing a highway, finding shelter, and locating the errant gremlin. However, every danger is also an opportunity…

Trout-whaling is a dangerous but respected tradition among the Small Folk in the Ozarks. It takes a crew of talented folk to reel in a monstrous trout, but every fish hauled in provides a bounty of food. The dangers are many but the need is great. Will everyone make it back?

A clan of Small Folk have emigrated to the chapel at Top of the Rock. It is a good dwelling but food is in short supply. A team of adventurous clan members embark on a quest to find delicious food, even if it means braving the cat in the pro shop or dealing with Crabgrass Johnson!

Bill created a new campaign using Microscope, a story telling game about world building, in order for us to play a game using Small Folk, a setting book for Fate Core. It’s part of the Wainscott genre, about tiny people living undetected in human dwellings. Several clans of brownies, gremlins, and other small folk living in the area around Top of the Rock, a golf course and resort. Who are these people and what is their culture? Find out as we establish it in this session!