To keep an Ancient Necromancer from inhabiting the body of a dragon in stasis, The Allies of Obelisk prepare a ritual to trap the malign spirit and finally remove one of the two rival leaders of the Fomor Presence. Will everything go as planned? When does it ever?
The mystery of the Missing Gridpoint unfolds to reveal part of intention of the Grid, and what it has been feeding since it was established. Old grudges are explored before the Allies of Obelisk decide to take matters into their own hands and prepare the magical defenses of the Springfield Underground.
With the Fomor disrupted, Obelisk reallocates their resources to assist new Friends in Las Vegas. Meanwhile, those left behind in Springfield look into the nature of the Grid and remote secrets of the area.
Team Gwar needs to solidify the Erlking’s support, and he demands that Obelisk prove itself worthy in a trial of the hunt. Trying to solve two problems at once, Team Gwar bargains for outside assistance to flush the one known as Knock out to the open for capture. Will this Formori threat prove to be too elusive?
Mira Glass, the director of Obelisk, seeks to have the organization be recognized by the Unseelie Accords. Team Gwar attempts to curry favor with an ancient entity, by trying to attend a classy art auction… in Arkansas.
In the aftermath of the Formor Attack on Hammond’s Tower, Team Gwar looks to fortify against the inevitable next altercation. They research their way to finding a cache of artifacts with supernatural value. But in Branson, Missouri, The Supernatural Finds you! What an Episode!
Team Gwar takes the information from Team Face’s exploits against the Fomor, and plan to take the fight to the sea-dwelling interlopers. The team decides to heist their next shipment right off the interstate. How horrible can this plan go?
In this episode Team Gwar goes on the search for the Mysterious person known as the “Repairman.” The investigation leads them to the site of one of the bloodiest battles fought on Missouri’s soil, and the battle may not yet be over….
Team Gwar (the nickname of the monstrously inclined team of Obelisk) looks into strange disappearances of citizens around town. Little do they know that an ancient evil has crept into Springfield. The servants of this evil have established an operating base in Lake Springfield. What do they want and what can Team Gwar do about it?
A new Face joins the ranks of the other Dresden team, with a little help from an old RPPR favorite. This one intents to be more of a friendly outlook regarding the Supernatural Ozarks. However, this friendliness is immediately challenged by a conflict between some of the local color and some denizens of the Nevernever. These folks have a have the urge to start a feud with a clan beyond their comprehension. Can Team Face Find a peaceful resolution?