The Mavericks finally meet The Brothers! With their parents’ political infighting draining too much of their attention, they have begun outsourcing for solutions to the larger concerns of the enclave. Namely their future cash crops. And Alexandria has been tasked by her order to take on this job so that she may recover a highly coveted prize. . .

Success breeds opportunity for the Mavericks! Their relationship with the crew of the Kvaðning has led to an investment opportunity that the crew is, mostly, sold on; meanwhile Issabelle McNulty has been forced to raise the price of her ore reconnaissance job to the point that only a fool would pass it up. Will the Mavericks strike gold, or delve too deeply into the unforgiving desert mountains. . .

Having survived their first job together unscathed (mostly), the Mavericks turn to their dependents for rejuvenation, and headaches. A costly request from Stagecoach’s ailing daughter drives the group to take a suicide job from the local Latent community organizer in hopes of killing two birds with one stone. But what they find on the outskirts of the Valley of the Sun makes the usual horrors of the Loss look perfectly mundane. . .

Nestled up to the mountains north of Phoenix Arizona lies an enclave known as The Waterhole. Made up of a former Hollywood Wild West set-turned actual ghost town-turned interactive amusement park and a gaudy, low-effort water park, The Waterhole has grown into a powerhouse of supply for central Arizona. But its economic stability is undermined by political infighting, as sins of the now reflect all too harshly the sins of the past. It is here that a small Taker group known as The Mavericks have formed up with the hope of pulling the greatest score in history: Operation Stop Gap. A score so grand it will bring sustainability to all in the region, while setting The Mavericks up for life, of course. But first they have some capital to build, and with the heat of desert summer fast approaching, surely it is only inevitable for one to praise the sun. . .

A year prior, at the La Croix School for the Mystical Arts, an incident almost brought down the entire institution. Now, with all of the clues and overall research amassed, our favorite (unless they failed us) professors seek to uncover the deepest mysteries of La Croix, and to halt the progress of the Couriers as best they can.

Adam – Baxter Hardege
Kristi – Ursa Celeste
Greg – Taylor Kimpton
David – Necromov Anevosonatos (“Vas”)

Sometimes the solution to a problem is a much greater problem. Join the only group of professors to employ the super-secret-double-secret-teachers’-lounge-with-the-good-coffee as they engineer the best solution to the horrors they have unleashed upon the hidden mountains of Kansas.

Adam – Baxter Hardege
Kristi – Ursa Celeste
Greg – Taylor Kimpton
David – Necromov Anevosonatos (“Vas”)

The crew has uncovered the dark truth of the current regime, that THE CONSULTANT is not what she appears, and that it is up to them to save their at-risk school from her not-so-subtle machinations. What Byzantine methods will they employ? How will they stave off the woman who spearheads the conspiracy to ruin any chance they have at tenure? What the hell is wrong with the student body anyways?

Adam – Baxter Hardege
Kristi – Ursa Celeste
Greg – Taylor Kimpton
David – Necromov Anevosonatos (“Vas”)

“The La Croix School for the Mystical Arts is a perfect place to begin your magical education journey. We have a wonderful centralized location in the hidden mountains of Kansas, affordable tuition, and a welcoming learning environment that can help put you on the right path to fully utilizing your arcane prowess. Our Mystical Associates Programs are specifically designed for employing your gifts towards practical purposes as we know that family comes first.

La Croix: an arcane college that cares about family. Start here, go anywhere!”

Join our intrepid players as they attempt to save an at-risk magical school from forces beyond their ken.

Adam – Baxter Hardege
Kristi – Ursa Celeste
Greg – Taylor Kimpton
David – Necromov Anevosonatos (“Vas”)

The Siege of Helskinki. It’s all come down to this. The Allies gamble paid dividends, allowing them not only to bypass the Axis forces, but storm into the capital city and seize the Finnish shipyards. Now they await the HMS Deadshot and elements of 7th Atlantic Fleet to bring reinforcements, as the Japanese and Finns bear down on them. It’s no longer a mission to gain needed intelligence on the foe, it’s a fight for time. Every life spent for just a few more minutes is a price willingly paid, as both sides desperately race their own clocks ticking towards the end…

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Despite the Allies dogged persistence and punishing strikes, the Axis forces are nearing their goal; the Baltic Sea. The continuous presence of the Allied special forces has forced drastic measures on the part of their enemies, however; new powered armor troops have been added to the SNLF guard unit, and the Fins have had the latest jump mech technology fresh from Berlin delivered to the escort forces. The Allied commanders on the ground hatch a reckless plan to leverage victory from their enemies; forego halting or killing them in the field and race through the province of Kuopio, past the Axis, to arrive at the Helsinki shipyards first! If their luck holds, Allied naval assets will be able to penetrate deep enough into the Baltic to assist them in stopping the Japanese from crossing into Germany. It’s desperate, suicidal, and plain ungentlemanly, and it just might work…

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