Tiburon Unlimited returns for a second job. Despite the setbacks of the first job, our crew continues to move forward. A second faction receives a highlight, and a new employer hires the crew for a goods run. Will the ammo be easier than last episode’s milk run? Will it cost an arm and a leg to succeed? The suspense is almost unbearable!

David’s DM Note: I tend to reward ingenuity and thinking on the fly. The crew pulled a few plans out of nowhere, and thought well on their feet; because of this, I offered a Faustian Bargain near the end: Pay With Pain.

Welcome to Grapevine, a Texas megamall turned Enclave. In this episode, we meet our Taker crew Tiburon Unlimited and follow them on their first job. Like all good jobs, complications abound. Welcome back to the table with Shaun and B-sides alum Greg, and welcome new players Kristi and Adam!

David’s GM Note: I played with a variation on the complication, where each job’s additional twist was dictated by the success of the negotiations. Here we see the first effects of my house rule “Mo’ Money, Mo’ Problems”

Evidence gathered in Boston points to another cult ritual that involves alchemy. The investigators don’t know what the purpose of the ritual is or what will happen if the cult succeeds, but they know that it must be stopped. However, there is a price to pay even if the Armitage Inquiry succeeds.

A new document has led the team to Boston, to dig into the nefarious criminal underworld. As they prowl the streets looking for clues about the cult’s latest plot to end the world, they must also deal with murderous gangsters who do not like interlopers. What’s inside that skinny house?

The team has uncovered a portal into another universe or rather, multiple portals into…somewhere else. They must find the Plateau of Leng, but to do so, they must travel through an extra-dimensional maze. There is a method to this madness and if the investigators can uncover it, they can find the way to their target. Destroying it and returning…that’s another story.

Miskatonic University’s unique team of investigators has found another documented linked to Dr. Armitage. This indicates the Society of Syncretic Inquiry is a potential threat. In order to learn more about the Society, they must either infiltrate it or break into their headquarters or perhaps both…

old-one1Even after the loss of one of their own under mysterious circumstances, the team must go on, for if they do not, perhaps the Old Ones will rise again. The bizarre creatures they encountered earlier must have spawned from somewhere. A search leads to a strange green house in the middle of nowhere. Armed with dynamite, some guns, and their wits, the team moves in to destroy the hellspawn. Before they can level the structure, they must deal with its guardians.

ritualA third document has appeared and new portents of doom must be investigated! There are many leads to follow, but the forces of darkness do not allow interlopers to meddle forever. Strange businesses, severed heads, and a brutal confrontation will shake the team to its core.

festival2After learning of the underground tunnels cutting through every corner of Ipswitch, the investigators decide to explore them in order to find the source of evil in the small town. But even if they get to the other side of the tunnel, will they recognize the source of evil and know how to stop it?

festival3As the brave investigators learn more about Ipswitch’s secrets, they draw more attention to themselves. Even a search in a government building in the middle of the day can be dangerous. When the unnatural is bold enough to attack even then, what chance do the heroes have?