A group of investigators from various walks of life to look into the death of two men who die under similar circumstances within a day of each other, victims of a serial killer that stalks New York. As the investigators delve into the mystery, they discover the perils of learning too much…
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I think the concept of the Armitage files is incredibly interesting for a purist game.
Like typically the assumptions of purist Cthulhu is that nobody lives past their first encounter with the mythos, or if they do nobody believes them. However in this campaign, it seems like a very pulpy concept (I.E having the backing of a team of well-versed intellectuals to half-assedly explain the problem and give clues) has been transplanted into a purist game without any missteps.
I believe that’s the video referred to in the game.
@Del – I haven’t been using said well-versed intellectuals very much so far. I think it’s kind of the tone of the campaign that their opinions are available if you seek them out, but a well-maintained group shouldn’t per se need any help they can give as far as non-mythos clues. And I’m not really in favor of the idea of anyone (but the PCs, at great cost) being able (let alone willing) to draw inferences about the squamous and supernatural – except I guess culty villains, and they’re not tellin’!
@Tim – that’s the one! Thanks! Really captured the time dilation I was thinking of!
Hey Bill. In which product is this scenario found? Or did you write it?
Second scenario in this collection!
Thank you Bill.