Team Gwar takes in the sights of Vegas, unraveling the plots that drives the city’s factions against one another. Somehow they must find a person that will unite all of the factions against the common foe, but the agenda see mutually exclusive. Rumors of such an Allied entity exists, how will these Misfits Curry favor with such an ancient being?
Team NeoGwar arrives in Vegas, and sets to getting the lay of the land by consorting with nature spirits and investigating the pattern of disappearances that seems all too familiar. How does a group of horrors from the depths of the sea establish a foothold in a land-locked desert climate anyway?
To keep an Ancient Necromancer from inhabiting the body of a dragon in stasis, The Allies of Obelisk prepare a ritual to trap the malign spirit and finally remove one of the two rival leaders of the Fomor Presence. Will everything go as planned? When does it ever?