The Battle of Kajaani ended in a demoralizing stalemate; neither side able to claim their prize, and the Axis left with a smoking ruin where a key strategic element once hid. Despite Axis High Command growing increasingly impatient, the Finnish escorts have withdrawn back to more immediate areas of concern, leaving the Japanese to bivouac in the town of Uhtua. The sides seem content with resting the wounded and reevaluating their respective missions when a Soviet convoy approaches Uhtua. Far from their citadel-like forward operating bases and using significantly more disciplined comm etiquette has made the wayward Soviets a prime target of opportunity for both the Japanese and Allies…

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With the recovery of Dr. Ishinomoro, the Axis forces have redoubled their efforts to move through Finland. Finally gaining access to more contemporary roadways they have made good progress, reaching the town of Kajaani before calling a much-needed halt at several hidden Rift tech labs. Dr. Ishinomoro decided to conduct a technology demonstration to his German and Finnish counterparts, and was left in the town with a small component of Finnish special forces as a guard. After concluding his demonstration Ishinomoro’s convoy departed, but were immediately halted by a landmine strike that left the scientist and several guards stranded. The initial stage of the ambush successful, Allied forces sweep into the area to reclaim their lost prize before reinforcements arrive…

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Following their defeat at the Allied encampment, the Japanese have been driven back all the way to supercruiser Amagi. During their rapid retreat, a third-tier scientist, Dr. Shotoro Ishinomoro, was separated in the Finnish tundra and lost. Axis High Command has demanded the Finnish escort force return to assist the SNLF, and their combined forces are pressing south again to locate the scientist. However; the OSS has also learned of the scientist’s separation from his protectors and is pressing the British special forces and their Marine brethren to locate Ishinomoro first!

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Following the reveal of an Allied presence deep in Finnish territory, Axis high command has ordered a redoubling of efforts to move the Japanese envoy to Helsinki and the supposed safety of the Baltic Sea. Unfortunately, Soviet forces have begun to rouse themselves from their winter fortresses, leading to more immediate concerns for the Finnish government and its military assets. While the Finns engage in a daring operation to try and delay or outright eliminate Soviet forces in the area, the Japanese SNLF force are tasked to hunt down and eliminate the Americans and their British compatriots. Lt. Murimoto plans a daring night assault to capitalize on his troop’s capabilities. Unbeknownst to them, the US has made large advancements in Infrared technology to aid in their nightfighting prowess. . .

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It is the spring of 1947. World War 2 has been prolonged due to interdimensional Rifts being torn open by the use of American nuclear weapons, providing all sides with new, horrific weapons. The harshest winter ever recorded has ground the war to a halt in Europe, however. German High Command desires to see returns on their investment into the technological growth of Imperial Japan. The two allies hatch a bold plan, to sneak the battlecruiser Amagi through the treacherous Arctic ocean, past the grounded Soviet Union navy, and land a unit of Japanese scientists and Special Naval Landing Force marines with a display of their Rift technology onto the shores of Finland.

Renewed tensions between the Soviets and Finns have led to a growth in their need for armaments and support from Germany, so with the Soviets trapped in their winter fortresses the Finns have agreed to supply guides and a protector force to see the Japanese safely to Helsinki in exchange for more and newer Rift tech creations. From there the Kriegsmarine will transport the Japanese across the Baltic Sea to Germany. However, Allied High Command has been alerted to this operation and intends to stop any further sharing of technology between the Axis powers. A small force made up of United States Marine Raiders and selected units from the British Special Operations Executive (or Office of Ungentlemanly Warfare) have been secreted across Sweden by Norwegian saboteurs to halt or capture the Japanese scientists. On a lone, deserted road in northern Finland, the lead elements of the Axis column encounter something quite unexpected; a small reconnaissance force of Allied soldiers and Marines!
This was our first battle in a K47 campaign. We took multiple photos of the battle which are included below the fold.

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Collateral damage has been done, but our heroes have the means to put a name to the threat, but they’ll need some help if they’re going to capture Incinatrix, learn who the mastermind is, and put an end to their schemes. Will youthful vigor and plucky determination win out over age and experience? Will the heroes come together as one to solve this mystery? Will Schroedinger, Glitch, Iconoclast, Breaker, Sever finally settle on a name? Find out in our conclusion of Masks: A New Generation.

Two of the three thieves who assaulted Kryptik Solutions are behind bars, but some egos have been bruised, and the team is no closer to learning the purpose of the attempted theft. And oh yeah, they have their own personal lives and relationships to take care of – family, school…and whatever Fravashi is. And on top of all that, it appears that they’ve attracted the attention of some established superheroes! With professionals now keeping an eye on them, will our heroes walk the line, or will they go their own way?

Halcyon City is a city on a hill, the cutting edge of culture, technology, and wealth. It’s a big place to get caught up in, even for a career superhero, let alone four super-teens trying to make names for themselves. Follow Bug-Eye, Nyan-Chan, Glitch, and Jamani as they face villains, and try to figure out what kind of heroes they want to be, for better or worse.

Side Note: Apologies for the volume issues, episodes one and two were recorded on a laptop prior to us acquiring a proper microphone, so please bear with us. Thanks for listening, and for your constructive feedback!

Out of the frying pan, into the fire, and then back into the frying pan again. As our heroes struggle to lose their Nazi pursuers, they realize that they must double back and return to the City of the Falls if they want to find a way to power Dr. Munoz’s drilling machine back to the surface. But even if they manage to shake the Nazis and make it back to the drilling machine, what of that gang of dim-witted bank robbers who hijacked the drilling machine in the first place?

Staring-

  • Vincent Kovar as the Vicount Von Weimar und Widmeer
  • Daniel G. as Professor Gregory Mayweather
  • Rhias Hall as Professor Samantha Doyle-Johnson
  • Russell Williams as Dr. Paul Habicht
  • Sean Mayovsky as Kenton Knight
  • Sean Mayovsky as Lizardman Shaman Q’Xxazell
  • Kevin Lamont as Klondike “Deadeye” Bob
  • And Adam Scott Glancy as the GM!

Having decided that it’s time to size up the Island of Atlantis, our band of bold adventurers have decided to collect the sort of things that the Atlanteans are most interested in acquiring, in order to gain access to the city as merchants. Returning to the ruins of the City of Falls, with a new Lizardman guide in tow, they discover a drilling machine from the surface world. Could this be their way home? Or will drilling machine’s creator prove less than friendly?

Staring-

  • Vincent Kovar as the Vicount Von Weimar und Widmeer
  • Daniel G. as Professor Gregory Mayweather
  • Rhias Hall as Professor Samantha Doyle-Johnson
  • Russell Williams as Dr. Paul Habicht
  • Sean Mayovsky as Kenton Knight
  • Sean Mayovsky as Lizardman Shaman Q’Xxazell
  • Kevin Lamont as Klondike “Deadeye” Bob
  • And Adam Scott Glancy as the GM!