Even after the loss of one of their own under mysterious circumstances, the team must go on, for if they do not, perhaps the Old Ones will rise again. The bizarre creatures they encountered earlier must have spawned from somewhere. A search leads to a strange green house in the middle of nowhere. Armed with dynamite, some guns, and their wits, the team moves in to destroy the hellspawn. Before they can level the structure, they must deal with its guardians.
A third document has appeared and new portents of doom must be investigated! There are many leads to follow, but the forces of darkness do not allow interlopers to meddle forever. Strange businesses, severed heads, and a brutal confrontation will shake the team to its core.