A new document has led the team to Boston, to dig into the nefarious criminal underworld. As they prowl the streets looking for clues about the cult’s latest plot to end the world, they must also deal with murderous gangsters who do not like interlopers. What’s inside that skinny house?
The Armitage Inquiry zeroes in on a new front for the mysterious cult. At first it seems to be a group of scientific scholars, but the investigators know looks can be deceiving. Their secrets are held within a building but how will the Armitage team find a way in?
The team has uncovered a portal into another universe or rather, multiple portals into…somewhere else. They must find the Plateau of Leng, but to do so, they must travel through an extra-dimensional maze. There is a method to this madness and if the investigators can uncover it, they can find the way to their target. Destroying it and returning…that’s another story.
Team Gwar takes in the sights of Vegas, unraveling the plots that drives the city’s factions against one another. Somehow they must find a person that will unite all of the factions against the common foe, but the agenda see mutually exclusive. Rumors of such an Allied entity exists, how will these Misfits Curry favor with such an ancient being?
Team NeoGwar arrives in Vegas, and sets to getting the lay of the land by consorting with nature spirits and investigating the pattern of disappearances that seems all too familiar. How does a group of horrors from the depths of the sea establish a foothold in a land-locked desert climate anyway?
In the aftermath of the Formor Attack on Hammond’s Tower, Team Gwar looks to fortify against the inevitable next altercation. They research their way to finding a cache of artifacts with supernatural value. But in Branson, Missouri, The Supernatural Finds you! What an Episode!
Even after the loss of one of their own under mysterious circumstances, the team must go on, for if they do not, perhaps the Old Ones will rise again. The bizarre creatures they encountered earlier must have spawned from somewhere. A search leads to a strange green house in the middle of nowhere. Armed with dynamite, some guns, and their wits, the team moves in to destroy the hellspawn. Before they can level the structure, they must deal with its guardians.