A clan of Small Folk have emigrated to the chapel at Top of the Rock. It is a good dwelling but food is in short supply. A team of adventurous clan members embark on a quest to find delicious food, even if it means braving the cat in the pro shop or dealing with Crabgrass Johnson!
Bill created a new campaign using Microscope, a story telling game about world building, in order for us to play a game using Small Folk, a setting book for Fate Core. It’s part of the Wainscott genre, about tiny people living undetected in human dwellings. Several clans of brownies, gremlins, and other small folk living in the area around Top of the Rock, a golf course and resort. Who are these people and what is their culture? Find out as we establish it in this session!
The Armitage Inquiry zeroes in on a new front for the mysterious cult. At first it seems to be a group of scientific scholars, but the investigators know looks can be deceiving. Their secrets are held within a building but how will the Armitage team find a way in?
The team has uncovered a portal into another universe or rather, multiple portals into…somewhere else. They must find the Plateau of Leng, but to do so, they must travel through an extra-dimensional maze. There is a method to this madness and if the investigators can uncover it, they can find the way to their target. Destroying it and returning…that’s another story.
Team Face struggles to maintain allies and prevent enemies while Team Gwar makes its moves against the Fomor. On the one hand are disgruntled mafiosos, on the other, an offended vampire sorceress. What’s going to happen next?
Team Face seeks to assist Obelisk’s efforts in securing a place as a supernatural nation to formalize the protection of the Supernatural Ozarks. To that end, three current signatories of the Unseelie Accords need to sponsor any new member, and Team Face will have to live up to its name to secure those favors.
Even after the loss of one of their own under mysterious circumstances, the team must go on, for if they do not, perhaps the Old Ones will rise again. The bizarre creatures they encountered earlier must have spawned from somewhere. A search leads to a strange green house in the middle of nowhere. Armed with dynamite, some guns, and their wits, the team moves in to destroy the hellspawn. Before they can level the structure, they must deal with its guardians.