The Small Folk at Top of the Rock have a plan to create an economy based on gambling and food crumbs. Before they open their casino, they need the help of an eccentric loner and then convince the other clans to buy into their gambling. How? Dance fighting, of course! Find out whose moves are the best in the campaign finale of Top of the Rock!
One of the Small Folk was captured by a bird! Flown far away from his name, Adrian must survive in the wilderness long enough for his comrades to mount a search and rescue effort to get him back.The journey will require crossing a highway, finding shelter, and locating the errant gremlin. However, every danger is also an opportunity…
Trout-whaling is a dangerous but respected tradition among the Small Folk in the Ozarks. It takes a crew of talented folk to reel in a monstrous trout, but every fish hauled in provides a bounty of food. The dangers are many but the need is great. Will everyone make it back?
A clan of Small Folk have emigrated to the chapel at Top of the Rock. It is a good dwelling but food is in short supply. A team of adventurous clan members embark on a quest to find delicious food, even if it means braving the cat in the pro shop or dealing with Crabgrass Johnson!
Bill created a new campaign using Microscope, a story telling game about world building, in order for us to play a game using Small Folk, a setting book for Fate Core. It’s part of the Wainscott genre, about tiny people living undetected in human dwellings. Several clans of brownies, gremlins, and other small folk living in the area around Top of the Rock, a golf course and resort. Who are these people and what is their culture? Find out as we establish it in this session!
The team has uncovered a portal into another universe or rather, multiple portals into…somewhere else. They must find the Plateau of Leng, but to do so, they must travel through an extra-dimensional maze. There is a method to this madness and if the investigators can uncover it, they can find the way to their target. Destroying it and returning…that’s another story.
Even after the loss of one of their own under mysterious circumstances, the team must go on, for if they do not, perhaps the Old Ones will rise again. The bizarre creatures they encountered earlier must have spawned from somewhere. A search leads to a strange green house in the middle of nowhere. Armed with dynamite, some guns, and their wits, the team moves in to destroy the hellspawn. Before they can level the structure, they must deal with its guardians.