Tag: grapevine

Red Markets: The Grapevine – Episode 5

Tiburon rallies from the loss of both Doris and a party member, giving chase to the assassin. Along the way, they meet a mysterious stranger who might help them in their quest; will they subcontract the mysterious stranger, or leave her by the wayside? Will Tiburon manage to do their roaring rampage of revenge, or will they come up short?

David’s Notes: When making new foes like the Abhorrent in Part I, it can be hard to gauge the balance of the encounter. Rules for the beast will be posted in the forums this week.

Also, building a boss battle in a bunker can be baffling. Tricks, traps, and troublesome architecture can (in theory) soften up the group, *but* if they are cautious enough the whole thing might just be a resource drain. Which is also good, as they’ll have less to use on the boss(es) later…. unless your group gets really lucky.

Red Markets: The Grapevine – Episode 4

Episode IV of Grapevine, wherein things get real. After an unexpected development, our intrepid team Tiburon Unlimited set out to do a job where the motivation is more than bounty- it’s revenge!

Can they survive the trip? Will they get paid for this job? What will The Market hit them with next!?

David’s Notes:
In this episode, I managed to motivate the team with the incidents of the opening to the point that my players didn’t even LOOK at the other jobs. Sometimes, it’s a payday, but this time it was personal; I chalk it up to my players giving the NPCs more than just two dimensions, and engaging with them enough to really paint some depth.

Also, a big belated Happy Birthday to RPPR fan Ian Weeber! For his birthday, Ian asked if I could kill off an NPC with his name, and… well, if you give it a listen, you’ll hear it.

Red Markets: The Grapevine – Episode 3

After the last misadventure, Tiburon Unlimited decides to solidify their brand awareness by going back to their first employer, the chain-smoking food court queen with the heart of gold, Doris. The job is a proverbial needle in a haystack, and our players find more than they bargained for.

David’s DM Note: Near-future settings are wonderful playthings for the technically minded among players. 3D printed food is almost viable technology now, so what possibilities does the future hold? Can we make it work without actually slaughtering hogs? It intrigued my players enough that they took this job.

But this session’s surprise is more a question of who the villains truly are…

Red Markets: The Grapevine – Episode 2

Tiburon Unlimited returns for a second job. Despite the setbacks of the first job, our crew continues to move forward. A second faction receives a highlight, and a new employer hires the crew for a goods run. Will the ammo be easier than last episode’s milk run? Will it cost an arm and a leg to succeed? The suspense is almost unbearable!

David’s DM Note: I tend to reward ingenuity and thinking on the fly. The crew pulled a few plans out of nowhere, and thought well on their feet; because of this, I offered a Faustian Bargain near the end: Pay With Pain.

Red Markets: The Grapevine – Episode 1

Welcome to Grapevine, a Texas megamall turned Enclave. In this episode, we meet our Taker crew Tiburon Unlimited and follow them on their first job. Like all good jobs, complications abound. Welcome back to the table with Shaun and B-sides alum Greg, and welcome new players Kristi and Adam!

David’s GM Note: I played with a variation on the complication, where each job’s additional twist was dictated by the success of the negotiations. Here we see the first effects of my house rule “Mo’ Money, Mo’ Problems”