Red Markets: The Grapevine – Episode 2

Tiburon Unlimited returns for a second job. Despite the setbacks of the first job, our crew continues to move forward. A second faction receives a highlight, and a new employer hires the crew for a goods run. Will the ammo be easier than last episode’s milk run? Will it cost an arm and a leg to succeed? The suspense is almost unbearable!

David’s DM Note: I tend to reward ingenuity and thinking on the fly. The crew pulled a few plans out of nowhere, and thought well on their feet; because of this, I offered a Faustian Bargain near the end: Pay With Pain.

  3 comments for “Red Markets: The Grapevine – Episode 2

  1. March 30, 2018 at 5:23 am

    haven’t finished this one just yet, but another fun game. That first leg sure became its own job there, I think the players are going to do well on this despite not conquering negotiations.

    I *did* notice you were being charitable and letting all players do Awareness or Foresight instead of just one.

    Speaking of, would you mind posting the Boom/Bust rules for this game sometime?

    • David
      March 30, 2018 at 6:07 am

      Most of the time, the either/or on foresight v awareness is because the player has the same number in each. Some of the rolls do matter, being a difference between “This is what is directly in front of you” and “based on what’s in front of you, you could infer this.”

      New players, new Market; mistakes were made, but hopefully minor

      • April 6, 2018 at 4:16 pm

        Fair enough, but I was talking about the ‘one and done’, though I do know that market has discretion there, I was just curious if there was anything boom related for it.

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