It is the spring of 1947. World War 2 has been prolonged due to interdimensional Rifts being torn open by the use of American nuclear weapons, providing all sides with new, horrific weapons. The harshest winter ever recorded has ground the war to a halt in Europe, however. German High Command desires to see returns on their investment into the technological growth of Imperial Japan. The two allies hatch a bold plan, to sneak the battlecruiser Amagi through the treacherous Arctic ocean, past the grounded Soviet Union navy, and land a unit of Japanese scientists and Special Naval Landing Force marines with a display of their Rift technology onto the shores of Finland.

Renewed tensions between the Soviets and Finns have led to a growth in their need for armaments and support from Germany, so with the Soviets trapped in their winter fortresses the Finns have agreed to supply guides and a protector force to see the Japanese safely to Helsinki in exchange for more and newer Rift tech creations. From there the Kriegsmarine will transport the Japanese across the Baltic Sea to Germany. However, Allied High Command has been alerted to this operation and intends to stop any further sharing of technology between the Axis powers. A small force made up of United States Marine Raiders and selected units from the British Special Operations Executive (or Office of Ungentlemanly Warfare) have been secreted across Sweden by Norwegian saboteurs to halt or capture the Japanese scientists. On a lone, deserted road in northern Finland, the lead elements of the Axis column encounter something quite unexpected; a small reconnaissance force of Allied soldiers and Marines!
This was our first battle in a K47 campaign. We took multiple photos of the battle which are included below the fold.

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The Small Folk at Top of the Rock have a plan to create an economy based on gambling and food crumbs. Before they open their casino, they need the help of an eccentric loner and then convince the other clans to buy into their gambling. How? Dance fighting, of course! Find out whose moves are the best in the campaign finale of Top of the Rock!

One of the Small Folk was captured by a bird! Flown far away from his name, Adrian must survive in the wilderness long enough for his comrades to mount a search and rescue effort to get him back.The journey will require crossing a highway, finding shelter, and locating the errant gremlin. However, every danger is also an opportunity…

Trout-whaling is a dangerous but respected tradition among the Small Folk in the Ozarks. It takes a crew of talented folk to reel in a monstrous trout, but every fish hauled in provides a bounty of food. The dangers are many but the need is great. Will everyone make it back?

A clan of Small Folk have emigrated to the chapel at Top of the Rock. It is a good dwelling but food is in short supply. A team of adventurous clan members embark on a quest to find delicious food, even if it means braving the cat in the pro shop or dealing with Crabgrass Johnson!

Bill created a new campaign using Microscope, a story telling game about world building, in order for us to play a game using Small Folk, a setting book for Fate Core. It’s part of the Wainscott genre, about tiny people living undetected in human dwellings. Several clans of brownies, gremlins, and other small folk living in the area around Top of the Rock, a golf course and resort. Who are these people and what is their culture? Find out as we establish it in this session!

Evidence gathered in Boston points to another cult ritual that involves alchemy. The investigators don’t know what the purpose of the ritual is or what will happen if the cult succeeds, but they know that it must be stopped. However, there is a price to pay even if the Armitage Inquiry succeeds.

A new document has led the team to Boston, to dig into the nefarious criminal underworld. As they prowl the streets looking for clues about the cult’s latest plot to end the world, they must also deal with murderous gangsters who do not like interlopers. What’s inside that skinny house?

NOTE: I messed up in the podcast episode ordering. This episode takes place between episode 10 and 11. Sorry!

The Armitage Inquiry zeroes in on a new front for the mysterious cult. At first it seems to be a group of scientific scholars, but the investigators know looks can be deceiving. Their secrets are held within a building but how will the Armitage team find a way in?

The team has uncovered a portal into another universe or rather, multiple portals into…somewhere else. They must find the Plateau of Leng, but to do so, they must travel through an extra-dimensional maze. There is a method to this madness and if the investigators can uncover it, they can find the way to their target. Destroying it and returning…that’s another story.