The mystery of the Missing Gridpoint unfolds to reveal part of intention of the Grid, and what it has been feeding since it was established. Old grudges are explored before the Allies of Obelisk decide to take matters into their own hands and prepare the magical defenses of the Springfield Underground.
With the Fomor disrupted, Obelisk reallocates their resources to assist new Friends in Las Vegas. Meanwhile, those left behind in Springfield look into the nature of the Grid and remote secrets of the area.
Mira Glass, the director of Obelisk, seeks to have the organization be recognized by the Unseelie Accords. Team Gwar attempts to curry favor with an ancient entity, by trying to attend a classy art auction… in Arkansas.
The finale has arrived. The Scorch family finds their mysterious employer, and he has one last mission for them. The one who started them on this path in the beginning now asks them to help prevent something that had a hand in destroying the old world. The danger is great, but the rewards are even greater. The payday of a large amount of gold (maybe a full McDuck worth!) that could fully restore the fortunes of the Scorches. All they have to do is confront an ancient evil. And maybe also a group of old enemies that would love to see the Scorches dead.
After having made contact with Lucille Scorch’s old spy associate (and old flame), the family must attempt to break in to a secure document vault of a rival nation to acquire top secret information that might exonerate their grandmother and clear the family name. But this is a highly secured installation, and no one can just walk in. The Scorches must put all of their skill into play to crack this vaul
With a huge potential lead in their hands, the Scorch family disembarks across the great ocean to meet with an old contact of their Grandmother. The family decides to make the trip in the way preferred by the well to do of their world; a luxurious airship. But as the family settles in for the journey, they quickly find that this will not be a simple, uneventful trip. Personal intrigue, blackmail, and even some juicy societal shaming aim to plague the Scorch family as they travel through the skies.
After completing their objectives in the steaming jungles, the Scorch family returns home to bask in the fame of their success. But as they soon find out, some of the biggest danger isn’t found in the wilds, but in the heart of the city. They must now face the worst kind of attacks in their society; the social kind. Can they settle their business before family enemies ruin their current success?
Now having a fresh lead on a potential treasure, the members of the Scorch family set off for the verdant jungle islands that used to be Japan. After a harrowing journey across the sea, they arrive at their destination ready to claim fortune and glory for their family. But they have to deal with inhospitable conditions, and natives who may or may not try to eat them. And to top it all off, it look like a rival treasure hunting team might have gotten there first.
Thousands of years after human civilization has fallen, a new civilization has risen in its place, consisting of the fauna of Earth uplifted by the virus that brought humanity down. In this new world steps in a powerful family; the Scorches. Led by their matriarch, Lucille Scorch, the family has fallen on very hard times. Now, the grandchildren of the Scorch family must turn to their society’s most beloved and dangerous pastime; delving into the old ruins of the human world for riches and prestige. An endeavor that might lead the Scorch grandchildren to more than they bargained for.
Obelisk gathers its resources to conduct a War Council discussing the Formorian threat. An unexpected guest arrives and forces its own agenda. Choices are made in this Season Finale!