Fate Core: Top of the Rock – Episode 4
The Small Folk at Top of the Rock have a plan to create an economy based on gambling and food crumbs. Before they open their casino, they need the help of an eccentric loner and then convince the other clans to buy into their gambling. How? Dance fighting, of course! Find out whose moves are the best in the campaign finale of Top of the Rock!
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One of the Small Folk was captured by a bird! Flown far away from his name, Adrian must survive in the wilderness long enough for his comrades to mount a search and rescue effort to get him back.The journey will require crossing a highway, finding shelter, and locating the errant gremlin. However, every danger is also an opportunity…
Trout-whaling is a dangerous but respected tradition among the Small Folk in the Ozarks. It takes a crew of talented folk to reel in a monstrous trout, but every fish hauled in provides a bounty of food. The dangers are many but the need is great. Will everyone make it back?
A clan of Small Folk have emigrated to the chapel at Top of the Rock. It is a good dwelling but food is in short supply. A team of adventurous clan members embark on a quest to find delicious food, even if it means braving the cat in the pro shop or dealing with Crabgrass Johnson!



Team NeoGwar arrives in Vegas, and sets to getting the lay of the land by consorting with nature spirits and investigating the pattern of disappearances that seems all too familiar. How does a group of horrors from the depths of the sea establish a foothold in a land-locked desert climate anyway?
To keep an Ancient Necromancer from inhabiting the body of a dragon in stasis, The Allies of Obelisk prepare a ritual to trap the malign spirit and finally remove one of the two rival leaders of the Fomor Presence. Will everything go as planned? When does it ever?