After completing their objectives in the steaming jungles, the Scorch family returns home to bask in the fame of their success. But as they soon find out, some of the biggest danger isn’t found in the wilds, but in the heart of the city. They must now face the worst kind of attacks in their society; the social kind. Can they settle their business before family enemies ruin their current success?
Now having a fresh lead on a potential treasure, the members of the Scorch family set off for the verdant jungle islands that used to be Japan. After a harrowing journey across the sea, they arrive at their destination ready to claim fortune and glory for their family. But they have to deal with inhospitable conditions, and natives who may or may not try to eat them. And to top it all off, it look like a rival treasure hunting team might have gotten there first.
Thousands of years after human civilization has fallen, a new civilization has risen in its place, consisting of the fauna of Earth uplifted by the virus that brought humanity down. In this new world steps in a powerful family; the Scorches. Led by their matriarch, Lucille Scorch, the family has fallen on very hard times. Now, the grandchildren of the Scorch family must turn to their society’s most beloved and dangerous pastime; delving into the old ruins of the human world for riches and prestige. An endeavor that might lead the Scorch grandchildren to more than they bargained for.
Obelisk gathers its resources to conduct a War Council discussing the Formorian threat. An unexpected guest arrives and forces its own agenda. Choices are made in this Season Finale!
Team Gwar takes the information from Team Face’s exploits against the Fomor, and plan to take the fight to the sea-dwelling interlopers. The team decides to heist their next shipment right off the interstate. How horrible can this plan go?
In this episode Team Gwar goes on the search for the Mysterious person known as the “Repairman.” The investigation leads them to the site of one of the bloodiest battles fought on Missouri’s soil, and the battle may not yet be over….
Team Gwar (the nickname of the monstrously inclined team of Obelisk) looks into strange disappearances of citizens around town. Little do they know that an ancient evil has crept into Springfield. The servants of this evil have established an operating base in Lake Springfield. What do they want and what can Team Gwar do about it?
Content Warning: There is discussion of sexual assault in this episode.
Obelisk operates multiple teams of agents. One team, nicknamed Team Gwar, is filled with its most inhuman employees. A changeling, a man possessed by a goddess, a half-ghost, and a Valkyrie find themselves working together to protect the Ozarks from evil. Their first job is to investigate a series of odd incidents surrounding the local collegiate community. Of course not everything is as it appears..
Springfield, Missouri, the third largest city in the state, is quite small by national standards. It is a college town and the national headquarters of the Assemblies of God. It is a place where the business world rubs against the rural. It is a town in conflict with itself every day, and the general public is unaware of the day-to-day goings on of the behind-the-scenes. The area is full of history and folklore about its past, some of it is dismissed as “just a story,” while others are found to be horrifically true.
I’m here to tell you the “stories” can be just as horrific as the “truth.”
In this episode, we are introduced to some of the team members of Obelisk, a secret agency that protects the Ozarks from supernatural evil. Learn more about the campaign in this thread on the RPPR forums.